
Playing a safe conservative game was no longer the best option, you had to pull off moves to win big. Perform bigger and riskier tricks, and you are more likely to win the race through the use of boosts. This created a new atmosphere where as well as trying to find the best racing line and make tight turns, players also competed against one another to out-trick each other. Do this six times, and fill the TRICKY bar, and you will be boosting forever!

As well as being visually stunning, a successful Uber move rewards the player with infinite boost for a short time, so they can whizz ahead of their competition. These moves are crazy, unrealistic ones, such as the rider taking his feet off the board and holding it behind his head, whilst spinning around, things you would never see in another snowboard title.

Fill this to its entirety and the player is granted the ability to pull of an Uber move. As you race successfully, your boost bar would fill up. The real feature that made the game more fun to play however was the addition of Uber moves. The slightly out-of-this World courses made the game larger-than-life, and meant that at no time were you becoming bored by the simplicity of the track there was always a hazard to be aware of or a shortcut to look out for. You might be racing on a fairly standard looking course, or you could be crashing through ski lodges and sliding down glaciers. Tracks from the first game were re-built and re-interpreted to allow for more exciting and dynamic races. Having this design did make the game more recognisable and accessible to new players. The zany cast and high-tempo music created the perfect atmosphere for some intense racing action, but also provided some comedic relief in the voice acting and character models. When you added to that the extra turbo power-up boosts, Uber moves and Rivalries, the game had a lot more unique features to offer than first time round things that would make the game stand out against the competition. These features made the title stand out instantly as a game with character, and made it much easier to market, with it having a much stronger visual and audio presence. The game also featured a lot of licensed music – such as the title track “It’s Tricky” by Run-DMC. Playable characters were more outrageous and in your face, such a the ginger-afroed cover star, featuring voices from a talented Hollywood cast. The sequel came along and took everything that was good about the first game, and ramped it up even further.

It failed to connect with the audience in a major way, and the game never fulfilled its potential.Įnter SSX Tricky. The game was loved by critics, but unfortunately never sold very well. The title featured over-the-top jumps, special moves and bright, colourful courses, which made the game more visually exciting than a regular snowboard title may have been. Being the launch title for a development label that would specialise in extreme sports or arcade versions of traditional ones, snowboarding was a good place to start. In time for the launch of the PlayStation 2, the newly-christened EA Sports BIG studio put together the game SSX (short for Snowboard Super Cross). Titles such as Cool Boarders and 1080 Snowboarding had enjoyed great success on the previous console generation, but the hardware limitations meant that the speed and adrenaline of a downhill race was never re-created in an entirely pleasing way that captured the adrenaline and occasion of a big racing meet. Snowboarding games began to rise to prominence in the late 1990’s, as the sport started to enter the mainstream. Originally Released on: PlayStation 2, Xbox, Gamecube
